The idea is simple: you design particle effects in a visual interface, and then generate code that you can add to any old GameMaker project. Yesterday I thought it sounded like a fun idea to create a particle maker tool. I also like making game dev tools, for some reason. "Do you like particles? I like particles.
Rate, comment, subscribe, watch more, enjoy! Save Cancel Transition / idle music is by my old friend Kamex: This used to be called "Particle Lab," until someone told me they had a similar project with the same name.
GAMEMAKER STUDIO 2 PARTICLES ANDROID
The only thing that's missing is sprite particles, which I'll add later if people want. Develop Android Game with Game Maker Studio GMS2 RPG Combat Tutorial (Ep.1 Overview) GameMaker Studio 2 - Room Editor Game maker Studio 2 - Basic movement Part 1 - no coding.
The idea is simple: you design particle effects in a visual interface, and then generate code that you can add to any old GameMaker project.Īlmost all particle type and emitter functionality is supported, such as emitter regions and particle color, motion, size, secondary emission, etc. Where Particle Designer 1 and 2 were aimed to accompany Game Maker, a new version would focus on the generation of the effect as a graphic for any platform. I also like making game dev tools, for some reason. The integration of a dedicated physics library to GameMaker means that you can now take control over all aspects of the physical behaviour of objects within your game world, particularly collisions and object interaction.